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AI Insights · Timothy · July 2022

Top 5 Slime Games in the US: Q2 2022 Performance Overview

Discover the performance trends of the top 5 slime games in the United States during Q2 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Slime Games in the US: Q2 2022 Performance Overview

In Q2 2022, the top 5 slime games on a unified platform in the United States displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these apps fared:

Super Slime Simulator from Dramaton LTD saw a significant increase in weekly revenue, peaking at around $7.5K towards the end of June. Downloads fluctuated, starting at approximately 102K in late March and reaching nearly 110K by the end of June. Active users initially declined from 728K to 544K by mid-May but rebounded to around 701K by the end of the quarter.

Goo: Slime simulator, ASMR by Exomind LTD experienced a steady decline in revenue, falling from $7.8K at the beginning of April to approximately $2.1K by the end of June. Downloads also saw a sharp drop from about 8K in late March to minimal numbers by mid-June. Active users decreased from nearly 48K to around 29K over the same period.

World of Slime Simulator Games by Solid Apps INC had modest revenue, with a peak of $546 in early April and a slight increase to $190 by the end of June. Downloads varied, starting at 4.4K in late March, dipping to 1.6K in early May, and ending at around 2.5K in late June. Active users remained relatively stable, fluctuating between 3.3K and 6.2K throughout the quarter.

Fluid Simulation by Pavel Dobryakov showed inconsistent revenue, peaking at $755 in late March and having several weeks with no revenue. Downloads remained steady, ranging from approximately 5K to 5.8K. Active users saw a gradual decline from about 20.5K in late March to around 16.6K by the end of June.

Virtual Slime by Cider Software LLC had minimal revenue, with peaks of $316 in late March and $206 in mid-June. Downloads showed an upward trend, starting at 8K in late March and reaching about 6.4K by mid-June. Active users were relatively stable, fluctuating between 22K and 32K throughout the quarter.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022